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Use d20 Modern Core.–Panic, Horror and Madness ChecksAll aspects of these checks can be used in Dark Conspiracy d20Creature Horror values must be calculated, and it is left tot eh GMs discretion on the types ofchecksShock Points can be negated using Action points–Feats and SkillsAll are applicable. Not essential but can add good plot.Classes – Not necessary. Horror (OGL Horror)–Character GenerationTies – Optional. Use the Use Magic Item skill in Core for that.Additional Class possibilities: Dimensional Walker Minion Hunter (Shadow Slayer-light) Also there is not mention of s need for Use MagicItem skill to use the Artifacts in OGL Horror. Convert Level Abilities Arcane Research Lore withSpellcaster Feat and Arcane Research (items) with any Spellcasting Feat. (GM approval for Moderate) Optional: Mutant from Darwin’s World or Gamma World d20Advance Classes Allowed: All basic for Core Rulebook Shadow Slayer (reasonably rare) Occultist ** Telepath * Mage (very rare) * Acolyte (very rare) ** May be replaced by OGL Horror’s Magic/Psychic/Ritual System** Must be slightly modified to fit OGL Horror, of the Magic system is used. Humanoid Fraal – can appear humanoid with disguise, some bio-modification.
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Dark Conspiracy: d20 ModernNotes:Setting: A combination of Shadow Chasers & Agents of Psi, with the Dark Conspiracy darkfuture/cyberpunk world.Races available to Players: Human Half-Fraal (Menace Manual pg 52) – humanoid in appearance, slight exotic/elfish looking.
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